

Look at what happened with Nexuiz/Xonotic (Nexuiz name owner sold the name and guys had to change the name to continue, and they lost all their public coverage in the process, and they never recovered the player base), so Xonotic guys would never give the ownership to someone after that. This issue is able to destroy active community-based open source projects. I don't think that's a big problem for us in any way.įourth, someone has to be "the one Steam speaks to", usually the owner. So until we have replaced all those Tremulous sound, Steam cannot be an option. I'm not saying they will not be released one day, but the day is still to come.Īnd then comes the issue: we still have some files from Tremulous and Tremulous was not punctilious at all on sound filess. That's what happened to Quetoo after having been greenlit years ago. Some decades-old open-source projects that were greenlit are still to be released on Steam years later because “man, this guy disappeared 20 years ago”. Second, Steam is known to be very punctilious (and they must be), in particular they ask a proper right for every file in the game. I wouldn't be surprised if the required amount of work was among the reasons why Reaction failed to release on Steam after being greenlit. So, first, it's a publisher job, it requires time and dedication.
#Tremulous game steam full
Putting a game on Steam is not about hosting files, it's about publishing a game, and publishing a game is full time job. By the way, it's important to say that Steam is not an hosting service. We are not against the idea of being available on Steam. Would you guys consider hosting the game on Steam?
